![]() The range and effectiveness of the Aura, and the duration of Frenzy, are increased. Periodically cast an area Frenzy Buff, increasing total speed. Grant nearby players bonus Damage, Offensive Ability and retaliation damage. The range and effectiveness of the Aura and Heal are increased. Grant nearby players bonus Health, Defensive Ability and Health Regeneration. Occasionally release a bolt of chain lightning at distant enemies, reducing their resistances, but the bolt hits a limited number of targets and travels slowly.Ĭhain lightning is 33 % stronger, periodically Shock is cast at nearby enemies for heavy damage with a chance to stun.ĭamage is further increased by 33%, the Shock is cast more often and affects two nearby enemies, other effects are amplified. Release intense bursts of flame at nearby enemies, reducing their armor and damage within a limited range.įlame bursts are 33 % stronger and cover a larger area, Fire Storm is periodically unleashed on the target area.ĭamage is further increased by 33%, Fire Storm is cast more often, other effects are amplified. Icy orbs are 33 % stronger, periodically Freeze is cast on all nearby enemies reducing their resistances.ĭamage is further increased by 33%, Freeze is cast more often and on a larger area, other effects are amplified. Launch icy orbs at distant enemies, slowing their advance and reducing offensive/defensive abilities, with a chance to freeze, but with relatively low damage. All defenses can be upgraded twice the first adds a new ability, the second empowers their abilities. Tribute points can be spent to create defenses around the arenas, giving the player an advantage against the increasingly difficult waves of enemies. Tributes can be spent to restart the Crucible at various checkpoints (wave 50 or 100), or to increase the odds of survival with the aid of Celestial Blessings and arcane Defenses. Tributes are the currency of the Crucible, granted after every 10 waves. The quality of the treasure contained within the Treasure Chamber, the experience earned and the Tributes earned depend on the difficulty of the Crucible, how many waves are defeated and whether the player died or chose to cash out, with an additional treasure chest earned for successfully completing the Crucible. However, in (softcore) Multiplayer, it is possible to revive if another party member finishes the wave. Should the player die, they cannot continue further in the Crucible. Every 10 waves of enemies, the player has the choice of continuing on for the next 10 encounters for a chance of greater reward, or cash out what they’ve earned and not risk their own demise. In the Crucible, death marks the end (particularly for Hardcore players). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |